GldCheast-Bozos_Torture_Chamber icon

Bozos Torture Chamber

Version 4.00 of Bozo's Torture Chamber, a custom campaign mod designed to make you doubt your existence. Enter at your own risk! 20 tapes per rank, max vision range enemies, difficulty 11; what more could you want?

Last updated 10 months ago
Total downloads 568
Total rating 3 
Categories Tapes Campaigns
Dependency string GldCheast-Bozos_Torture_Chamber-4.0.0
Dependants 2 other packages depend on this package

README

BOZO'S TORTURE CHAMBER

Version 4.00

Wow you actually opened the readme! Have a metaphorical cookie for your dedication. This mod aims to make the game massively more difficult. Much time went into balancing the number of enemies with an acceptable level of performance, but you may still find it useful to turn down your graphics settings. I find that mods aiming to make games more difficult still have a sense of difficulty progression throughout the whole campaign; in this mod, every level is meant to be more or less the same difficulty, but with their own unique spin on the gampelay.

We have a discord server where we host the leaderboard, advertise streams, and complain about our misery to each other. Anyone is welcome to join! https://discord.gg/yAewbE2E5U

INSTALLATION

There are two steps to download the mod.

  • LocalLow files:
  • Open your Receiver 2 appdata folder (C:\Users<username>\AppData\LocalLow\Wolfire Games\Receiver2), and paste the four folders from "LocalLow Files" into it. At this point the mod is playable, but does not have the proper voice tapes for level 5 installed.
  • steamapps files:
  • Open your Receiver 2 steam folder (C:\Program Files (x86)\Steam\steamapps\common\Receiver 2), and paste the folder called "Receiver2_Data." Replace the file conflicts; we are replacing unused tapes in the game with custom recorded tapes for the mod.

All set! To play the mod, hit Escape to open the menu, then Control + F12 to open the debug menu. Navigate to File > Custom Campaign... > bozo_torture_campaign and pick which level you'd like to start on. (Sometimes there are bugs when loading level 0 before level 1, so try loading level 1 first.)

GENERAL

  • Vision range of all killdrones increased to maximum
  • Turrets still can't fire when unrendered, but assume that if you can see it, it can see you, too!
  • Security Cameras will alert all killdrones to your location!
  • Hacking time decreased
  • Loadouts are no longer random
  • Tape collection target set to 20
  • Still set to 2 on level 0
  • All turrets drop 0 rounds when killed
  • All turrets have between 1 to 3 magazines, based on current level and segment
  • Stalker is extremely dangerous, and can spawn on any level

LEVELS

== LEVEL 0: INTRODUCTION == Receivers prepare for the mindkill. Weapon: Colt M1911A1, Colt SAA, Colt Detective Special, S&W M10, Beretta M9, Glock 17, Hi-Point C9, Sig Sauer P226, Desert Eagle

  • Only turrets for the first 1000m
  • Half of turrets are cut-outs
  • Ceiling turrets, drones, and cameras will spawn for the next 1000m
  • Half of drones patrol
  • All enemies spawn for the rest of the level
  • One fourth of turrets will now be armored
  • Few enemies, lots of ammunition is available
  • The level is not randomized on death This is a training level; use it to become comfortable with the configuration! No threat echoes or stalkings can occur on level 0.

== LEVEL 1: TURRET HELL == The Threat engages beginner receivers with a basic arsenal. Weapon: Colt M1911A1, S&W M10, Glock 17

  • Only turrets for the first 1500m
  • Turrets and cameras for the next 1500m
  • Ceiling turrets, turrets, and cameras for the rest of the level
  • Spawn rates decrease at about 8500m
  • One third of turrets are sleepers
  • Highly aggressive door locking
  • Ammo is plentiful, but should not be wasted!
  • Chambers can be blocked when spawning with the M10

== LEVEL 2: NIGHT TERRORS == The Threat perceives a Receiver's ascension. Horrible things await you in the darkness; tread with caution! Weapon: Colt SAA, S&W M10

  • All lights are out
  • Never spawn with a flashlight either!
  • Only sleeper turrets for the first 3000m, some cameras
  • Several drones for the next 2000m
  • All types of normal enemies until the end
  • Ammo is available, but must be used sparingly
  • Chambers will never be blocked

== LEVEL 3: HIDE AND SEEK == With almost no ammunition, you have to avoid fights and progress through the level through stealth instead. But the eye of the Threat is difficult to avoid... Weapon: Colt Detective Special

  • New enemy: Tripmines
  • Their laser is visible, but decreases in opacity throughout the level
  • Always spawn with a flashlight
  • Lights all work, but are turned off; lights break over time as you progress through the level
  • Only drones and cameras for the first 2000m, 60% patrolling
  • All types of enemies until the end
  • One quarter of turrets are armored
  • Practically no ammunition on the ground until 2000m
  • Some chambers will always be blocked; some loadouts are worse than others

== LEVEL 4: IRON HELLSCAPE == The Threat zeroes in on awakening Receivers. They have prepared an iron hellscape for you to traverse. The post-mindkill world begins to fall apart around you. Weapon: Glock 17, Hi-Point C9, Sig Sauer P226, Beretta M9, Desert Eagle

  • Almost never spawn with a flashlight
  • Only a 20% chance when spawning with the Hi-Point
  • Only turrets for 2500m
  • All types of enemies until the end
  • Most lights are out
  • All turrets are armored and chambered
  • Very little ammunition on the ground; if you miss shots, expect to run out of ammunition!
  • Moderately aggressive door locking

== LEVEL 5: FINAL THROES == The Threat lashes out at awakened Receivers will all of its power. Expect new challenges, but stay resilient! Weapon: Colt M1911A1

  • Spawn with nothing! No flashlight, no ammo, no magazines
  • 25% chance to spawn with a golden gun!
  • Tripmine lasers are invisible
  • Every possible door is locked
  • The level cycles through the challenges presented in previous levels
  • Watch out for unforseen dangers!

Huge shoutout to Leo Wiggins for returning to voice the tapes for this mod, to Aubrey Serr for reviewing my writing, and a big thanks to all the wonderful developers at Wolfire for making this dream a reality! I have personally played through all of the levels several times; they are very hard, but I guarantee they are possible!

  • Bozocow

GOOD LUCK!