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CoreLib
A library that makes modding Core Keeper easier
Date uploaded | a year ago |
Version | 1.2.0 |
Download link | CoreMods-CoreLib-1.2.0.zip |
Downloads | 3648 |
Dependency string | CoreMods-CoreLib-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_Core_Keeper
BepInEx pack for Core Keeper. Preconfigured and includes Unity Base DLLs.
Preferred version: 2.0.3README
CoreLib
A modding library for Core Keeper. Provides features that makes modding Core Keeper easier.
WARNING! Version 1.0.0 contains breaking changes. Make sure to update ALL of your mods before proceeding!
List of features
- Get main objects of the game, like
Managers
,Players
- Add new localization terms
- Add custom Rewired keybinds
- Add custom chat commands
- Add new items, blocks, enemies and more
Note on multiplayer and save compatibility
If you are playing with friends MAKE SURE to sync your CoreLib.ModEntityID.cfg
and CoreLib.TilesetID.cfg
config files. If anything inside does not match you WILL encounter issues connecting, missing items, and errors.
The same applies if you are loading a save of another user. If your ID's don't match the ID's save was created with, the save will load corrupted.
I recommend any mods adding custom content warn users about this on their page.
This might get improved later, but right now this is best that you can do.
Installation
With Mod Manager
Simply open the mod manager (if you don't have it install it here), select CoreLib by CoreMods, then Download.
If prompted to download with dependencies, select Yes
.
Then just click Start modded, and the game will run with the mod installed.
Manually
Install BepInEx Pack from here
Unzip all files into Core Keeper\BepInEx\plugins\CoreLib/
(Create folder named CoreLib
)
This library is still WIP.
Changelog
Changelog
v1.2.0
- Fixed compatibility with game version 0.5.0.0 and higher
- Chat Commands Module now uses Rewired Keybinds
v1.1.2
- Fixed crashes and issues when using advanced features of CustomEntityModule
v1.1.1
- @
CaptainStupid#8539
: Fix for Localization failing on vanilla ObjectIDs
v1.1.0
- Update to BepInEx 6.0.0-be.656
- Added Audio Module
- Added Drop Tables module
- Added Mod Resources module
- Added Utils Module
- Significant improvements to Custom Entity Module. Custom almost anything is possible now.
v1.0.0
WARNING! This version contains breaking changes. Make sure to update ALL of your mods before proceeding!
- Refactor project structure. Now using submodules.
- Localization, Rewired keybinds are moved into their own submodule
- Added Chat commands submodule
- Added Custom Entity submodule
v0.1.1
- Now supports dedicated servers
v0.1.0
- Added Localization helper class
- Added RewiredKeybinds helper class
- Improve README
v0.0.1
- Initial Release
CHANGELOG
v2.1.3
- Fixed issues using ModProjectile
v2.1.2
- Allow to manually request any module to be loaded from config options
- Added MigrationModule. Module is intended to be opt in functionality to fix issues with missing items. Enable in the config file.
Changelog
v2.1.1
- Fixed error on launch due to reflection error
v2.1.0
- Fixed compatibility with game version 0.6.0 and higher
- Chat command handlers can be registered separately
- Added Dump chat command
- Added
drop
andmodify
JSON loader - Added Prefab modification API to
EntityModule
- Changed method signatures for workbench registration
v2.0.1
WARNING: Update all of your mods when installing version 2.0.0 or higher!
- Fixed crash on dedicated servers when Entity module tried to register visual prefabs
- Fixed IDynamicItemHandler color replacement logic being broken
v2.0.0
WARNING: Update all of your mods when installing version 2.0.0 or higher!
- Use Il2CppInterop from my PR branch to allow for advanced DOTS features
- Added
Component
module, which allows to create custom ECS components - Added
System
module, which allows to create pseudo systems and state requesters - Renamed
CustomEntity
module toEntity
module. Mods which used it need to update - Added
ModCraftingRecipeCDAuthoring
to allow to assign custom recipes from Unity editor - Json Loader module now can create custom blocks using JSON
- Fix Entity module impaired functionality
v1.4.0
WARNING: Update all of your mods when installing this version!
- Fixed compatibility with game version 0.5.2.0 and higher
- Custom Entity module may not function fully due to Unity version bump. Use at your own risk.
v1.3.1
- Fixed a crash when using NativeTranspiler (Also AudioModule)
- Allow to load AudioClip from a
.wav
file
v1.3.0
- Public release of JSON loader module
- Added Equipment Slot Module
- Added RuntimeMaterialV2 which uses FixedString
- Added ModObjectTypeAuthoring
v1.2.4
- Add IDynamicItemHandler interface
v1.2.3
- Add unboxed variant of NativeList
- Another missed GCHandle in ModProjectile added
v1.2.2
- Add missing GCHandles
v1.2.1
- Fixed compatibility with game version 0.5.1.0 and higher
- Stop adding mod workbench when no one uses it
v1.2.0
- Fixed compatibility with game version 0.5.0.0 and higher
- Chat Commands Module now uses Rewired Keybinds
v1.1.2
- Fixed crashes and issues when using advanced features of CustomEntityModule
v1.1.1
- @
CaptainStupid#8539
: Fix for Localization failing on vanilla ObjectIDs
v1.1.0
- Update to BepInEx 6.0.0-be.656
- Added Audio Module
- Added Drop Tables module
- Added Mod Resources module
- Added Utils Module
- Significant improvements to Custom Entity Module. Custom almost anything is possible now.
v1.0.0
WARNING! This version contains breaking changes. Make sure to update ALL of your mods before proceeding!
- Refactor project structure. Now using submodules.
- Localization, Rewired keybinds are moved into their own submodule
- Added Chat commands submodule
- Added Custom Entity submodule
v0.1.1
- Now supports dedicated servers
v0.1.0
- Added Localization helper class
- Added RewiredKeybinds helper class
- Improve README
v0.0.1
- Initial Release